Thursday, April 22, 2010

coroflot test


hypershot
studio 007
smooth glass> two-sided
indirect illumination on
turned up ray bounces to 10

3 comments:

  1. cool rendering, looks like its made of ice!

    I gave up on hypershot. Material editor is useless, how can specular be darker than diffuse? nonsense! also, cant seem to get highlights in blue without shiny reflections turned on. Hope they rework that in the next version. I am currently without a useful, fast renderer and have reverted to painter over screenshots.

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  2. its made out of super brittle transparent plastic. what is bosch thinking!

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  3. nope.

    super robust transparent plastic

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